Other objects in the frame such as the character (Link), the flower just behind his feet, and the rock walls and ground are more complicated three dimensional objects that employ texture mapping.Ī closer look at the graphic can help reveal imperfections of this rendering technique. In this frame the sprouts of grass and brown puffs of smoke are integrated into the scene using sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.Īn example of sprite animation from the popular game The Legend of Zelda: The Wind Waker. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. Sprites were originally invented as a method of quickly compositing several images togethĮr in two-dimensional video games using special hardware. In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene.
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